About
Hello 👋. I'm Francisco, professional software engineer. I've been working on games for many years. I'm also a hobbyist 3D modeler, weightlifter, animation enthusiast, world traveler, and overall nerd.
I'm currently employed at a game studio that has asked me to keep my work secret until October. Before, I was employed at Netflix / Spry Fox. Before that I was in indie startup projects.
Professionally I've been mostly focused on games, but I'm happy to deal with any part of software development. I consider myself a team player, put effort in keeping my code clean and testable, try to follow reasonable production schedules, and am always interested in learning new things or doing R&D. I've put quite a bit of effort into only ever working fully remotely.
You can find the games I've worked on over at the projects section, but here's a quick summary:
- Spirit Crossing: In public testing.
- Cozy Grove: Camp Spirit: Shipped.
- Cozy Grove: Shipped. 1M+ sales. D.I.C.E. Awards nominated
- Steambirds Alliance: Shipped. Shut down.
- Shoulderon Gaiden: Canceled
I got an excellent formal education at the University of Buenos Aires as a Software Engineer. Although I should mention, despite passing all the classes, I never finished my thesis to effectively get the piece of paper.